Open Alpha!
Today Biomancer is in Open Alpha!
It's been 3 years of non-stop development and we are finally hitting a public release! This is major! I’m thrilled to finally share it with you.
🔷 What’s New in the Open Alpha:
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Physically-Based Rendering (PBR)
The engine now supports physically-based lighting, including:Realtime shadows for any type of light source
Realtime reflections
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Metalness & Roughness
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Sub-surface Scattering
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Normal Mapping
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Emission
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Anisotropic Material
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Multiple Light Sources
Biomancer now handles complex lighting setups with:-
Point Lights
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Directional Lights
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Spotlights
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This brings Biomancer one step closer to delivering rich, dynamic, and customizable procedural worlds in real time.
Stay tuned for more updates, and feel free to reach out if you're interested in testing or contributing!
Files
Get Biomancer
Biomancer
3D Procedural Game Engine that allows customization and editing of any 3D object in real time and during gameplay.
Status | In development |
Category | Tool |
Author | FearCode |
Tags | 3D, Character Customization, Creative, Game engine, Procedural Generation |
Languages | English |
More posts
- Animation & Timeline System59 days ago
- 3D Creation + 0.1.7.1 Alpha Release94 days ago
- Two Years of Biomancer: A Major UI UpdateFeb 19, 2025
- Bioscripts: 0.1.5 - AlphaJan 28, 2025
- UI Editor - 0.1.4 AlphaDec 21, 2024
- New version released: 0.1.3.0 AlphaNov 29, 2024
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