Devlog
- October 10, 2025 by FearCode#Particle System, #Scenario Destruction, #New ReleaseThere's been a long time since I posted here, it's due to a lot going on my family side. However, I've been busy, today I present the engine's particle emission system: Now let's combine the particle... Continue reading

- August 19, 2025 by FearCode#AI, #Chatbot, #Infinite Scenario, #Scenario DestructionI've been busy enhancing the Game Engine's AI. Now I can talk with two different characters "at the same time". Here is me testing it, first I talk to Matriel a character in the game that is also pres... Continue reading

- June 06, 2025 by FearCode#alpha release, #open alpha, #materials, #biomancerToday Biomancer is in Open Alpha ! It's been 3 years of non-stop development and we are finally hitting a public release! This is major! I’m thrilled to finally share it with you. 🔷 What’s New... Continue reading

- April 21, 2025 by FearCode#animation, #timeline, #biomancer, #engineBrothers and sisters, Today I come with another significant update from Biomancer's (My indie game engine) development journey. I'm introducing our new Animation & Timeline System, which allows you to... Continue reading

- November 29, 2024 by FearCode1#Procedural Generation, #Game Engine, #Biomancer, #3D, #New Release, #Biomancer ReleaseI just released a new version of Biomancer! You can check it on our discord if you want! I just finished Biomancer's global bioscript editor. This feature allows one to share the same script (as a fun... Continue reading







