Bioscripts: 0.1.5 - Alpha
Bioscript is the engine's scripting language, used for multiple purposes, from writing game logic to coding shaders.
Yes, the big thing about bioscript is that, it's one language that runs code on CPU or GPU, for logic or rendering, depending on its context.
Its syntax is very similar to Javascript, C# and C++
It comes with a reference menu, in case you need guidance through all its features (I myself keep forgetting all the things I can do with it)
If you want to test it for yourself, just download it from Biomancer's discord
You can load the test project by clicking in Open Existing Projects and choosing "./samples/TestProject/TestProject.bioproj"
I owe you a tutorial, I'm aware, it will come once the engine is feature complete :)
Meanwhile here is me fooling around with the engine's 3D Editor.
That's like a bulding done 1 minute, and Here is me navigating through the building:
Biomancer
3D Procedural Game Engine that allows customization and editing of any 3D object in real time and during gameplay.
Status | In development |
Category | Tool |
Author | FearCode |
Tags | 3D, Character Customization, Creative, Game engine, Procedural Generation |
Languages | English |
More posts
- UI Editor - 0.1.4 Alpha42 days ago
- New version released: 0.1.3.0 Alpha64 days ago
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