A downloadable game engine for Windows

Biomancer is an independent 3D procedural game engine I developed to support my future game projects (primarily Shine Fall), with a core focus on real-time environment modification. 

Unlike traditional voxel engines (such as minecraft), where creation might be limited to blocky shapes, Biomancer enables the construction of complex, customizable 3D objects from a range of geometries—spheres, cylinders, octahedrons, torus (donut shapes), capsules, and even weird star shapes. Also, players will be able to add or subtract different geometries into one by blending them together into new forms, like this:

This flexibility is not limited to creation alone; the engine also supports object destruction, making it ideal for dynamic gameplay elements like explosions and destructible environments. 

Additionally, Biomancer introduces its own scripting language, Bioscript, designed to simplify and accelerate game development and testing, making it a versatile tool for procedural generation and real-time design.

Features

  • A miscellania of Procedurally Generated surfaces: Sphere, Boxes, Cylinders, Capsules,  Octahedrons, Torus (Donuts), Custom star-based shapes and more...
  • Morphing as Add or Subtract two or more shapes into one.
  • Real-time 3D physics with scenario destruction.
  • Physically Based Lighting.
  • Procedural Texture Generation. 
  • 3D Model import (FBX, OBJ, DAE, GLTF, Blender and more...)
  • Skinning
  • Global illumination
  • HDR rendering
  • Runtime scene management (you can edit your scene graph at runtime)
  • Game UI creation
  • Audio
  • 3D sounds
  • More to come...

Want more?

Currently we are at Open Apha, but new regular new build are available:

In Shine Fall Discord Server

Roadmap

AchievementProgress
Alpha
Open Alpha
Beta
Open Beta
Gold Release
Total Progress

Join our Discord

Download

Download
Biomancer-0.3.0.5-alpha.zip 10 MB

Development log

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