A downloadable game engine

Biomancer is an independent 3D procedural game engine I developed to support my future game projects (primarily Shine Fall), with a core focus on real-time environment modification. 

Unlike traditional voxel engines (such as minecraft), where creation might be limited to blocky shapes, Biomancer enables the construction of complex, customizable 3D objects from a range of geometries—spheres, cylinders, octahedrons, torus (donut shapes), capsules, and even star shapes—allowing users to blend them into new forms. 

This flexibility is not limited to creation alone; the engine also supports object destruction, making it ideal for dynamic gameplay elements like explosions and destructible environments. 

Additionally, Biomancer introduces its own scripting language, Bioscript, designed to simplify and accelerate game development and testing, making it a versatile tool for procedural generation and real-time design.

Where to download?

In Shine Fall Discord Server

Right now we are in closed alpha, so if you want to test it you are free to do it by joining us in there.

Roadmap

Base Rendering
Skinning
Collisions
Physics
Camera
UI Base
Scripting
3D Editing
Texture Editing
Level Maker
Art Importer
Sound Base
3D Interaction
Gamepads
Class Maker
Events
Facial Anim.
Dynamic 3D
Alpha Release
Script Modules
Dialog System
Material Maker
Textures
Level Nodes
Localization
UI System
UI Making
BBoxes Editing
Sound System
More Render
Lists and Enums
Camera Editing
Cutscene Maker
Game Export
Game Gen
Script Export
Beta Release
Total Progress

Join our Discord

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