Open Beta Is Here!


After a long journey of experimentation, iteration, and building system after system from the ground up, Biomancer has officially reached Open Beta.

A huge milestone!

What started as an ambitious idea, a 3D procedural engine for my upcoming game (Shine Fall), has grown into something much bigger: a framework where procedural worlds, objects, NPC, chat AI, and gameplay logic can all be built together in a single app.

With the Open Beta release, I wanted to take a moment to look back and recap what Biomancer has become so far, and the major features that now define the experience.


Real-Time Procedural 3D Sandbox Editor

At its core, Biomancer is about creative freedom not for game developers but for players themselves.

Thanks to the power of real-time SDFs, unlike conventional engines built around just 3D geometry, Biomancer was designed to support a wide range of procedural 3D forms and behaviors. Instead of being limited to only traditional building blocks, the engine allows the creation and manipulation of varied shapes and combines with 3D geometries as well.


Scenarios can be built at runtime with a much broader vocabulary of forms, interactions, and layouts, giving both creators and players more control over how their worlds.

AI Chatbots and Dynamic NPC Interaction

One of the most exciting parts of Biomancer is its support for AI chatbots.

This opens the door for characters that feel far more dynamic than traditional scripted NPCs. Instead of relying only on fixed dialogue trees, Biomancer can support full real time conversations. That opens up the possibility of integrating dialog with in game actions, like fight, sell, praise or antagonize, making each gameplay an unique experience.


This is an especially important feature for the direction of the project, because it pushes Biomancer beyond being only a procedural world or sandbox engine. It helps turn it into a space where not only the environment, but also the characters inside it, can become more interactive and expressive.

AI-driven dialogue has the potential to make scenarios feel more immersive, more personal, and more unpredictable in a good way. Whether used for ambient characters, story interactions, experimentation, or future gameplay systems, this feature represents a big part of Biomancer’s long-term vision.

BioScript Integration

A major part of Biomancer’s identity is BioScript, the project’s custom scripting layer.


BioScript helps bridge the gap between engine systems and high-level behavior, making it easier to define interactions, test ideas, and control how scenarios behave. Rather than forcing every system change through low-level engine code, scripting makes iteration faster and more expressive.

The script is compatible with the engine's internal code, this means that once the game is ready, script-code will be compiled into native low-level code maximizing its performance!

Engine Tools and UI Systems

As Biomancer has evolved, development has increasingly focused not only on engine power, but also on gameplay UI making.

UI-facing systems and internal tooling make it easier to inspect, manage, and work with the engine’s core features. These kinds of tools are essential for turning a powerful technology base into something practical and efficient to build with.


The Open Beta stage is not just about having more features — it is also about making those features more accessible and better integrated into the development workflow.

Animation and Timeline Systems

Another important step in Biomancer’s growth has been the development of animation-oriented systems.


Animation and timeline functionality make it possible to control motion, sequencing, and time-based behavior more effectively, which is essential for making worlds feel reactive and alive. For a project focused on procedural flexibility, having strong time-based systems is a major part of making everything feel cohesive.

Lighting and Atmosphere

Lighting and environment  has also been a major area of progress.


Lighting is one of the biggest contributors to mood and readability in a 3D scene, and Biomancer has continued to improve in this area. Scene lighting, shadow-casting lights, and general visual atmosphere all contribute to making the engine’s worlds feel more grounded, dramatic, and expressive.

These improvements are not just technical milestones — they are part of what makes scenarios feel immersive and worth exploring.

Physics and Interaction

A world becomes much more immersive when you can freely interact with it, pushing, moving, destroying and creating.


Biomancer physics system allows objects to exist not just as visual elements but as active parts of the environment. Movement, collision, destruction and object creation all contribute to making the engine feel more tangible.

Audio and Content Readiness

As the project has advanced, Biomancer has also moved closer to being a fuller experience rather than only a rendering or systems testbed.

Features related to audio and content loading help support that transition. Systems like sound and music preloading make the engine better prepared for richer experiences, better pacing, and more complete scenario presentation.

These additions matter because they help Biomancer feel more like a game-ready foundation.

What comes next?

Now that all the major engine features are complete I can focus on the Shine Fall, the game I plan to make using this engine.

However, reaching Open Beta does not mean the project is finished. It means Biomancer now has a much stronger foundation, there are lots of minor features still missing that I plan to add on the go while I mainly work on Shine Fall.

Thank You

To everyone who has followed the project, supported it, or simply taken an interest in what Biomancer is becoming: thank you.

This release is the result of a lot of experimentation, persistence, problem solving, and creative ambition. Open Beta is a major checkpoint, but it is also the start of a new phase — one where feedback, iteration, and expansion will push the project even further.

Biomancer Open Beta is here.

If you want to access the most recent Biomancer version, please join our discord server.

Files

Biomancer-0.5.1.9-beta.zip 26 MB
19 hours ago

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